Hallo! §wink
Ich hab mir gestern gedacht "Jetzt hab ich lust auf Gothic 3. Ich sollte jetzt mal versuchen es komplett durch zu spielen".
Direkt von Steam runtergeladen. Community patch 1.75 runtergeladen installiert. Genau wie das Questpacket 4.
Gerade habe ich es gestartet und es stürzt direkt mit der Meldung ab:
Where is the guru ?
Gothic3.exe
caused a EXCEPTION_ACCESS_VIOLATION
in module GFC.dll at 0023:004431F3
CFFGFCWIND: :SetWindowsTextA()+3 byte(s)
Wenn ich dann auf Shutdown drücke kommt noch die Meldung.
Application starting error
g_App::Create failed: Cant create application singleton. Check log for more infos.
Diesen werde ich unten einfügen.
Mein System:
Windows 7 HP 64bit
i5 750
2x4GB DDR3 Ram
Radeon Rx 470 (Aktuellster Treiber)
Was ich bis jetzt ausprobiert habe.
Windows XP Kompatibilitäts Modus
_UserOptions gelöscht
In der Gothic3ini meine Native Bildschirm Auflösung eingefügt. Right=1920 Bottom=1080
Und natürlich immer als Administrator gestartet.
Ich hoffe mir kann hier jemand helfen. Ich weiß echt nicht weiter :dnuhr:.
Als ich es das letzte mal gespielt habe hat es ohne Probleme funktioniert. Da hatte ich aber den gleichen PC.
Ich hab das Gefühl das jedes Gothic Spiel ein Glücksspiel ist. Entweder funktioniert es. Oder auch nicht.
LG Pexo
*****************************************************************
*****************************************************************
Gothic3 Engine LogFile...
Username:----/ Computername:------PC
Date: Friday, December 02, 2016
*****************************************************************
*****************************************************************
-----------------------------------------------------------------
Error main message:
-----------------------------------------------------------------
Gothic3.exe
caused a EXCEPTION_ACCESS_VIOLATION
in module GFC.dll at 0023:002F31F3
CFFGFCWnd::SetWindowTextA()+3 byte(s)
-----------------------------------------------------------------
Registers and callstack:
-----------------------------------------------------------------
Callstack:
------------------------------
0023:002F31F3 (0x00000000 0x00000000 0x00988494 0x00000000) GFC.dll, CFFGFCWnd::SetWindowTextA()+3 byte(s)
0023:FAFD4F3C (0x00888B1E 0x00748010 0x00888B42 0x00888B54) <UNKNOWN>
0023:00888B0C (0x00888B1E 0x00748010 0x00888B42 0x00888B54) Game.dll, gCFocus_PS::Read()+26748 byte(s)
0023:00888B0C (0x008FD560 0xD55C25FF 0x25FF008F 0x008FD558) Game.dll, gCFocus_PS::Read()+26748 byte(s)
0023:25FF008F (0x00000000 0x00000000 0x00000000 0x00000000) <UNKNOWN>
Registers:
------------------------------
EAX=0018E1D8 EBX=0000000F ECX=00000000 EDX=00000001 ESI=00000001
EDI=F91168B0 EBP=D56425FF ESP=D5642607 EIP=00000000 FLG=00010202
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
-----------------------------------------------------------------
History log:
-----------------------------------------------------------------
eCVirtualFileSystem::MountDir -> Succesfully mounted 'Data/_compiledAnimation' -> 'Data/_compiledAnimation', Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir - Mount MOD pack file: D:\Steam Bibliothek\steamapps\common\Gothic 3/Data/_compiledImage.mod for folder:#G3:/Data/_compiledImage, Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir -> Succesfully mounted 'Data/_compiledImage' -> 'Data/_compiledImage', Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir -> Succesfully mounted 'Data/_compiledMaterial' -> 'Data/_compiledMaterial', Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir - Mount incremental pack file: D:\Steam Bibliothek\steamapps\common\Gothic 3/Data/_compiledMesh.p00 for folder:#G3:/Data/_compiledMesh, Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir -> Succesfully mounted 'Data/_compiledMesh' -> 'Data/_compiledMesh', Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir -> Succesfully mounted 'Data/_compiledPhysic' -> 'Data/_compiledPhysic', Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir -> Succesfully mounted 'Scripts' -> 'Scripts', Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir -> Succesfully mounted 'Backup' -> 'Backup', Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir -> Succesfully mounted 'Snapshots' -> 'Snapshots', Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir -> Succesfully mounted 'Data/LogicalEditor' -> 'Data/LogicalEditor', Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir -> Succesfully mounted 'Data/Video' -> 'Data/Video', Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir - Mount incremental pack file: D:\Steam Bibliothek\steamapps\common\Gothic 3/Data/Music.p00 for folder:#G3:/Data/Music, Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir -> Succesfully mounted 'Data/Music' -> 'Data/Music', Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir -> Succesfully mounted 'SaveGame' -> 'SaveGame', Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir - Mount incremental pack file: D:\Steam Bibliothek\steamapps\common\Gothic 3/Data/Speech_german.p00 for folder:#G3:/Data/Speech_german, Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir - Mount MOD pack file: D:\Steam Bibliothek\steamapps\common\Gothic 3/Data/Speech_german.mod for folder:#G3:/Data/Speech_german, Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir -> Succesfully mounted 'Data/Speech_german' -> 'Data/Speech_german', Z:#532 -> '.\kernel\ge_message.cpp'
eCApplication::Create - can´t open local configfile ge3local.ini, using master config values
, Z:#532 -> '.\kernel\ge_message.cpp'
>>>>>>>>>>>>>>>>>> Hardware information <<<<<<<<<<<<<<<<<<<, Z:#532 -> '.\kernel\ge_message.cpp'
OS version information: 5.1.2600 Service Pack 3, Z:#532 -> '.\kernel\ge_message.cpp'
Number of processors: 4, Z:#532 -> '.\kernel\ge_message.cpp'
Physical memory total: 8547024896, Z:#532 -> '.\kernel\ge_message.cpp'
Physical memory available: 4809105408, Z:#532 -> '.\kernel\ge_message.cpp'
Virtual memory total: 4294836224, Z:#532 -> '.\kernel\ge_message.cpp'
Virtual memory available: 3923365888, Z:#532 -> '.\kernel\ge_message.cpp'
PageFile memory total: 17092145152, Z:#532 -> '.\kernel\ge_message.cpp'
PageFile memory available: 12186734592, Z:#532 -> '.\kernel\ge_message.cpp'
Memory load: 43 percent, Z:#532 -> '.\kernel\ge_message.cpp'
SSE available: 1, Z:#532 -> '.\kernel\ge_message.cpp'
SSE2 available: 1, Z:#532 -> '.\kernel\ge_message.cpp'
NX Flag available: 1, Z:#532 -> '.\kernel\ge_message.cpp'
RDTSC Flag available: 1, Z:#532 -> '.\kernel\ge_message.cpp'
Display settings: 1920x1080@60, Z:#532 -> '.\kernel\ge_message.cpp'
>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<, Z:#532 -> '.\kernel\ge_message.cpp'
eCConfigFilePhysFile::ReadFile - can´t open file: C:\Users\Ole\Documents\gothic3\UserOptions.ini for read !
gCGameApp::AutoDetection Build user options with level VERYHIGH, Z:#532 -> '.\kernel\ge_message.cpp'
Gothic3.exe
caused a EXCEPTION_ACCESS_VIOLATION
in module GFC.dll at 0023:002F31F3
CFFGFCWnd::SetWindowTextA()+3 byte(s)
Callstack:
------------------------------
0023:002F31F3 (0x00000000 0x00000000 0x00988494 0x00000000) GFC.dll, CFFGFCWnd::SetWindowTextA()+3 byte(s)
0023:FAFD4F3C (0x00888B1E 0x00748010 0x00888B42 0x00888B54) <UNKNOWN>
0023:00888B0C (0x00888B1E 0x00748010 0x00888B42 0x00888B54) Game.dll, gCFocus_PS::Read()+26748 byte(s)
0023:00888B0C (0x008FD560 0xD55C25FF 0x25FF008F 0x008FD558) Game.dll, gCFocus_PS::Read()+26748 byte(s)
0023:25FF008F (0x00000000 0x00000000 0x00000000 0x00000000) <UNKNOWN>
Registers:
------------------------------
EAX=0018E1D8 EBX=0000000F ECX=00000000 EDX=00000001 ESI=00000001
EDI=F91168B0 EBP=D56425FF ESP=D5642607 EIP=00000000 FLG=00010202
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
-----------------------------------------------------------------
Memory dump and statistics:
-----------------------------------------------------------------
Memory statistics
----------------------------
Physical memory total: 8151 MB
Physical memory available: 4304 MB
Virtual memory total: 4095 MB
Virtual memory available: 3433 MB
PageFile memory total: 16300 MB
PageFile memory available: 11292 MB
Memory load: 47 percent
SMALL / heaps: 45 blocks: 928286/1646768 memory: 74711392/ 77167364/152109056 (used/free/windows)
MID / heaps: 1 blocks: 51/ 54 memory: 1303552/ 2890752/ 4194304 (used/free/windows)
LARGE / heaps: 1 blocks: 1/ 2 memory: 1359872/ 1904640/ 7774208 (used/peek/largest free)
BUFFER / heaps: 1 blocks: 0/ 2 memory: 0/ 14356/ 98304/ 98304 kB (used/peek/largest free/windows)
low fragment heap: true / allocs failed: 0/0 / last maxmimum block size: 0 / peak blocks allocated: 2 not empty! / block sizes: 544768<1359872
*****************************************************************
Log created at: 02:20:32 PM
Ich hab mir gestern gedacht "Jetzt hab ich lust auf Gothic 3. Ich sollte jetzt mal versuchen es komplett durch zu spielen".
Direkt von Steam runtergeladen. Community patch 1.75 runtergeladen installiert. Genau wie das Questpacket 4.
Gerade habe ich es gestartet und es stürzt direkt mit der Meldung ab:
Where is the guru ?
Gothic3.exe
caused a EXCEPTION_ACCESS_VIOLATION
in module GFC.dll at 0023:004431F3
CFFGFCWIND: :SetWindowsTextA()+3 byte(s)
Wenn ich dann auf Shutdown drücke kommt noch die Meldung.
Application starting error
g_App::Create failed: Cant create application singleton. Check log for more infos.
Diesen werde ich unten einfügen.
Mein System:
Windows 7 HP 64bit
i5 750
2x4GB DDR3 Ram
Radeon Rx 470 (Aktuellster Treiber)
Was ich bis jetzt ausprobiert habe.
Windows XP Kompatibilitäts Modus
_UserOptions gelöscht
In der Gothic3ini meine Native Bildschirm Auflösung eingefügt. Right=1920 Bottom=1080
Und natürlich immer als Administrator gestartet.
Ich hoffe mir kann hier jemand helfen. Ich weiß echt nicht weiter :dnuhr:.
Als ich es das letzte mal gespielt habe hat es ohne Probleme funktioniert. Da hatte ich aber den gleichen PC.
Ich hab das Gefühl das jedes Gothic Spiel ein Glücksspiel ist. Entweder funktioniert es. Oder auch nicht.
LG Pexo
*****************************************************************
*****************************************************************
Gothic3 Engine LogFile...
Username:----/ Computername:------PC
Date: Friday, December 02, 2016
*****************************************************************
*****************************************************************
-----------------------------------------------------------------
Error main message:
-----------------------------------------------------------------
Gothic3.exe
caused a EXCEPTION_ACCESS_VIOLATION
in module GFC.dll at 0023:002F31F3
CFFGFCWnd::SetWindowTextA()+3 byte(s)
-----------------------------------------------------------------
Registers and callstack:
-----------------------------------------------------------------
Callstack:
------------------------------
0023:002F31F3 (0x00000000 0x00000000 0x00988494 0x00000000) GFC.dll, CFFGFCWnd::SetWindowTextA()+3 byte(s)
0023:FAFD4F3C (0x00888B1E 0x00748010 0x00888B42 0x00888B54) <UNKNOWN>
0023:00888B0C (0x00888B1E 0x00748010 0x00888B42 0x00888B54) Game.dll, gCFocus_PS::Read()+26748 byte(s)
0023:00888B0C (0x008FD560 0xD55C25FF 0x25FF008F 0x008FD558) Game.dll, gCFocus_PS::Read()+26748 byte(s)
0023:25FF008F (0x00000000 0x00000000 0x00000000 0x00000000) <UNKNOWN>
Registers:
------------------------------
EAX=0018E1D8 EBX=0000000F ECX=00000000 EDX=00000001 ESI=00000001
EDI=F91168B0 EBP=D56425FF ESP=D5642607 EIP=00000000 FLG=00010202
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
-----------------------------------------------------------------
History log:
-----------------------------------------------------------------
eCVirtualFileSystem::MountDir -> Succesfully mounted 'Data/_compiledAnimation' -> 'Data/_compiledAnimation', Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir - Mount MOD pack file: D:\Steam Bibliothek\steamapps\common\Gothic 3/Data/_compiledImage.mod for folder:#G3:/Data/_compiledImage, Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir -> Succesfully mounted 'Data/_compiledImage' -> 'Data/_compiledImage', Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir -> Succesfully mounted 'Data/_compiledMaterial' -> 'Data/_compiledMaterial', Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir - Mount incremental pack file: D:\Steam Bibliothek\steamapps\common\Gothic 3/Data/_compiledMesh.p00 for folder:#G3:/Data/_compiledMesh, Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir -> Succesfully mounted 'Data/_compiledMesh' -> 'Data/_compiledMesh', Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir -> Succesfully mounted 'Data/_compiledPhysic' -> 'Data/_compiledPhysic', Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir -> Succesfully mounted 'Scripts' -> 'Scripts', Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir -> Succesfully mounted 'Backup' -> 'Backup', Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir -> Succesfully mounted 'Snapshots' -> 'Snapshots', Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir -> Succesfully mounted 'Data/LogicalEditor' -> 'Data/LogicalEditor', Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir -> Succesfully mounted 'Data/Video' -> 'Data/Video', Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir - Mount incremental pack file: D:\Steam Bibliothek\steamapps\common\Gothic 3/Data/Music.p00 for folder:#G3:/Data/Music, Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir -> Succesfully mounted 'Data/Music' -> 'Data/Music', Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir -> Succesfully mounted 'SaveGame' -> 'SaveGame', Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir - Mount incremental pack file: D:\Steam Bibliothek\steamapps\common\Gothic 3/Data/Speech_german.p00 for folder:#G3:/Data/Speech_german, Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir - Mount MOD pack file: D:\Steam Bibliothek\steamapps\common\Gothic 3/Data/Speech_german.mod for folder:#G3:/Data/Speech_german, Z:#532 -> '.\kernel\ge_message.cpp'
eCVirtualFileSystem::MountDir -> Succesfully mounted 'Data/Speech_german' -> 'Data/Speech_german', Z:#532 -> '.\kernel\ge_message.cpp'
eCApplication::Create - can´t open local configfile ge3local.ini, using master config values
, Z:#532 -> '.\kernel\ge_message.cpp'
>>>>>>>>>>>>>>>>>> Hardware information <<<<<<<<<<<<<<<<<<<, Z:#532 -> '.\kernel\ge_message.cpp'
OS version information: 5.1.2600 Service Pack 3, Z:#532 -> '.\kernel\ge_message.cpp'
Number of processors: 4, Z:#532 -> '.\kernel\ge_message.cpp'
Physical memory total: 8547024896, Z:#532 -> '.\kernel\ge_message.cpp'
Physical memory available: 4809105408, Z:#532 -> '.\kernel\ge_message.cpp'
Virtual memory total: 4294836224, Z:#532 -> '.\kernel\ge_message.cpp'
Virtual memory available: 3923365888, Z:#532 -> '.\kernel\ge_message.cpp'
PageFile memory total: 17092145152, Z:#532 -> '.\kernel\ge_message.cpp'
PageFile memory available: 12186734592, Z:#532 -> '.\kernel\ge_message.cpp'
Memory load: 43 percent, Z:#532 -> '.\kernel\ge_message.cpp'
SSE available: 1, Z:#532 -> '.\kernel\ge_message.cpp'
SSE2 available: 1, Z:#532 -> '.\kernel\ge_message.cpp'
NX Flag available: 1, Z:#532 -> '.\kernel\ge_message.cpp'
RDTSC Flag available: 1, Z:#532 -> '.\kernel\ge_message.cpp'
Display settings: 1920x1080@60, Z:#532 -> '.\kernel\ge_message.cpp'
>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<, Z:#532 -> '.\kernel\ge_message.cpp'
eCConfigFilePhysFile::ReadFile - can´t open file: C:\Users\Ole\Documents\gothic3\UserOptions.ini for read !
gCGameApp::AutoDetection Build user options with level VERYHIGH, Z:#532 -> '.\kernel\ge_message.cpp'
Gothic3.exe
caused a EXCEPTION_ACCESS_VIOLATION
in module GFC.dll at 0023:002F31F3
CFFGFCWnd::SetWindowTextA()+3 byte(s)
Callstack:
------------------------------
0023:002F31F3 (0x00000000 0x00000000 0x00988494 0x00000000) GFC.dll, CFFGFCWnd::SetWindowTextA()+3 byte(s)
0023:FAFD4F3C (0x00888B1E 0x00748010 0x00888B42 0x00888B54) <UNKNOWN>
0023:00888B0C (0x00888B1E 0x00748010 0x00888B42 0x00888B54) Game.dll, gCFocus_PS::Read()+26748 byte(s)
0023:00888B0C (0x008FD560 0xD55C25FF 0x25FF008F 0x008FD558) Game.dll, gCFocus_PS::Read()+26748 byte(s)
0023:25FF008F (0x00000000 0x00000000 0x00000000 0x00000000) <UNKNOWN>
Registers:
------------------------------
EAX=0018E1D8 EBX=0000000F ECX=00000000 EDX=00000001 ESI=00000001
EDI=F91168B0 EBP=D56425FF ESP=D5642607 EIP=00000000 FLG=00010202
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
-----------------------------------------------------------------
Memory dump and statistics:
-----------------------------------------------------------------
Memory statistics
----------------------------
Physical memory total: 8151 MB
Physical memory available: 4304 MB
Virtual memory total: 4095 MB
Virtual memory available: 3433 MB
PageFile memory total: 16300 MB
PageFile memory available: 11292 MB
Memory load: 47 percent
SMALL / heaps: 45 blocks: 928286/1646768 memory: 74711392/ 77167364/152109056 (used/free/windows)
MID / heaps: 1 blocks: 51/ 54 memory: 1303552/ 2890752/ 4194304 (used/free/windows)
LARGE / heaps: 1 blocks: 1/ 2 memory: 1359872/ 1904640/ 7774208 (used/peek/largest free)
BUFFER / heaps: 1 blocks: 0/ 2 memory: 0/ 14356/ 98304/ 98304 kB (used/peek/largest free/windows)
low fragment heap: true / allocs failed: 0/0 / last maxmimum block size: 0 / peak blocks allocated: 2 not empty! / block sizes: 544768<1359872
*****************************************************************
Log created at: 02:20:32 PM